TIME CRISIS
Infinite PS1-era light-gun rail shooter. Foundation build (F1–F3).
- /playThe game. Stub for now.
- /progressBuild progress and piece registry.
- /debug/shaderHarness scene: spinning textured cube at native 320×240. Params:
?seed=?frame=?hud=full?driver=manual - /debug/paletteR02 dither board: four worst-case gradients, undithered vs 4×4 Bayer, quantised to 15-bit, with a 4× zoom of the real post output. Params:
?dither=0|1?bits=4..8?seed=?frame=?hud=off?driver=manual - /debug/audioAudio probe bench: the offline render drawn as a waveform. Params:
?bench=probe|tone|clicks|noise?seed=?hud=full?driver=manual